example1-1

This shows a fairly common configuration of a Leader's interface. The three subordinates, Alpha, Bravo, and Charlie, might be real or simulated. The bottom left displays show the short and long term error averages to date in the game. These might be different on Alpha's display where it might show (for example), Alpha's short term average and the team's long term average.

The bottom right panel gives feedback on each player's performance in the previous trial.

At this point in the trial, the leader has set the target of interest by selecting it and then hitting the "Set Target" button on his/her command panel. Subordinates (if any) would get a visual indication of the selected target and begin probing target characteristics.

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